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modeling - Model looks bulky with smooth shader, don't want to subdivide further, would a normal map made from a high poly version make it look better? - Blender Stack Exchange
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Tutorial - Creating highpoly meshes for Nanite, using editor modeling tools and displacement (UE5) — polycount
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Nanite Request] Option to subdivide mesh on import or within static mesh editor - Feedback & Requests - Epic Developer Community Forums
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Unreal doesn't recognize multiple material slots on a single mesh with USD - Pipeline & Plugins - Epic Developer Community Forums
![Tutorial - Creating highpoly meshes for Nanite, using editor modeling tools and displacement (UE5) — polycount Tutorial - Creating highpoly meshes for Nanite, using editor modeling tools and displacement (UE5) — polycount](https://us.v-cdn.net/5021068/uploads/editor/7g/vci0ryp0uhib.png)