![bug] Navmesh generates inside blocking static meshes and blocking volumes - World Creation - Epic Developer Community Forums bug] Navmesh generates inside blocking static meshes and blocking volumes - World Creation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/3/e/4/3e4f8fdbf92d31055a5d007ac53a63a037edc24d_2_1023x695.jpeg)
bug] Navmesh generates inside blocking static meshes and blocking volumes - World Creation - Epic Developer Community Forums
![Help] How can I get my NavMesh to show "debug information" like this? It's from a Live Training : r/unrealengine Help] How can I get my NavMesh to show "debug information" like this? It's from a Live Training : r/unrealengine](https://preview.redd.it/rzcb88z0cd431.png?auto=webp&s=6d65b5b45b9f3adff1e110aa9e8c73f153a6a03a)
Help] How can I get my NavMesh to show "debug information" like this? It's from a Live Training : r/unrealengine
![What do I do so that my AI (with the Nav Mesh Bounds Volume) can approach and pass through openable but "solid" doors (then recognized as impassable)? - Platform & Builds - What do I do so that my AI (with the Nav Mesh Bounds Volume) can approach and pass through openable but "solid" doors (then recognized as impassable)? - Platform & Builds -](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/9/e/5/9e562beda58c51108453e2d0dedf3219b5086daf_2_690x375.jpeg)
What do I do so that my AI (with the Nav Mesh Bounds Volume) can approach and pass through openable but "solid" doors (then recognized as impassable)? - Platform & Builds -
![How To Modify Navmesh Settings For 4.13 VR Template? - XR Development - Epic Developer Community Forums How To Modify Navmesh Settings For 4.13 VR Template? - XR Development - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/3X/3/d/3d6311a51d42dc2d1e84db022f0c1d20fd2ad4c6.png)